using Engine;
using Engine.Graphics;
using Game;

namespace SCIENEW {
    public class SteelGearItem : MeshItem, IMaterialBlock {
        public SteelGearItem() : base(
            "SteelGear",
            "Models/Gear",
            "Gear",
            ContentManager.Get<Texture2D>("Textures/Iron"),
            MaterialsUtils.GetColor(Materials.Steel),
            Matrix.CreateRotationX(MathUtils.DegToRad(90f)) * Matrix.CreateTranslation(new Vector3(0, 0.4f, 0)) * 2f,
            Matrix.Identity
        ) {

        }

        public Materials GetMaterial() => Materials.Iron;
    }
}